For over 15 years Hauslaib Lichtwelten has been working in changing interdisciplinary teams. Depending on the project expanded through a network of experienced designers, 2D / 3D animators and programmers, we work on small and large projects. This creates light and sound worlds for stages, congresses, opera houses, concerts, parks or video mappings for facades.
Andreas Hauslaib (Head of creation)
is the founder of Hauslaib Lichtwelten and passionate about creating site-specific projection art. His experience from numerous mapping and light art projects form a solid foundation for the work in our team. He essentially co-designs the creative part of each project and works on most of the 2D and 3D animations as well as on the compositing.
Andreas Usenbenz (Sound design)
is a noisy and audiophile sound artist. In the studio and as well as a "sound catcher" in the wild, he masters the sound masterfully and qualitatively at the highest level, which we regard as so essential in Hauslaib Lichtwelten, because the audio level also carries a narrative. If a storyboard results in motion designs that do not have a "natural" sound, then we have the ability to "invent" those sounds. His mixes and audio dubbings lead depending on the project into a stereo or complex multi-channel production.
Guido Stuch (2D animation/documentation)
is responsible for photo / film documentation, and works on the field of two-dimensional animation. With his undisguised view of the things in this world, he gives important impulses in creative meetings to wrap historical relationships in understandable pictures.
Hans Poll (Research/Storyboard)
As a trained carpenter, architect, stage and costume designer, he is manic creative and a welcome lateral thinker and creative thinker. His profound knowledge of building history, his experience in opera houses and theaters, adds an important component to the possibilities of the entire team. In addition, he easily brings to paper the creative ideas, that were collected in team discussions, thus providing the basis for our dramaturgies, storyboards and our motion design.